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Fed2 Star - the newsletter for the space trading game Federation 2

The weekly newsletter for Fed2
by ibgames

EARTHDATE: December 18, 2016

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RUN AWAY!

by Hazed

The next command for ship fighting has now been added to the game, and it gives you the ability to get away from someone who has attacked you by scarpering.

The command is ‘FLEE’ and it will take you to the interstellar link where you will be safe. Of course, it’s not quite as simple as that!

You can only flee if you in open range or the first intermediate range – in other words, only when it’s possible to use missiles. If you are intermediate range 2 or close range, you will have to open the range up again before it’s possible to flee.

You can use the command anywhere in space, even non-fighting locations – you don’t have to be involved in a fracas to flee.

Your flight will inflict damage on your ship so under normal circumstances it’s not something to do lightly – although at the moment, with ship repairs still free, that is not so much of a penalty.

Fleeing also uses up fuel, so it’s not a free way to travel from one side of a system to the other, just a very fast one.

Remember, he/she/it who fights and runs away lives to fight another day.

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