The weekly newsletter for Fed2 by ibgames

EARTHDATE: December 19, 2010

Official News page 1


BLISH CITY PRODUCTION

by Hazed

Finally, the moment you have been waiting for, the culmination of all the work Alan has done, the fruition of the Plutocrat preparation: your Blish cities now produce.

In truth, there's very little say about this - there's no new commands for you to learn. It's simple: if you have got your city docked at a planet with its production slots tooled up, then it will already have produced some goods since the new code went live at yesterday's reset.

For each production slot, the city will dump a load of commodities into the planet's exchange at reset. The amount produced will be between 20 and 200 tons. That means, if you have 5 production slots, you could potentially get 1,000 tons every day. Of course, the nature of randomness means you probably won't... and sod's law means you're more likely to get 100 tons a day!

The Blish city display will show you how much was produced at the last reset.

This concludes the main coding for Blish cities, but there are some odds and ends that Alan will now go back and tidy up. Expect news of those in the Fed2 Star bulletins that will be published over the holiday period (see below).

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