WHAT HAS HE GOT IN HIS POCKETSES?by HazedTwo more of the commands to do with displaying objects have now been implemented: 'CARRY objectname' and 'POCKET objectname'. These work just like 'WEAR' and 'DOFF' which were added last week - they determine how objects show up when a player examines you. Like objects being worn, objects you are carrying are visible to other players. When you examine someone now you will see:
In your inventory, the objects are marked as being carried, like this:
Note that this is purely cosmetic - there is no practical difference in what you can do with an object when you are carrying it. This is not a sword-n-sorcery type game where you have to select what weapon you want to use and carry it: your broadsword in your right hand, your shield in your left hand, your helmet on your head and so on. No, the command is there simply to give you more flexibility about how you show off your possessions. Still to come is the 'CLIP' command which will let you attach an object to your keyring. That would have been here this week, except that Alan's development computer died and he had to spend several days putting all his development tools, and the Fed2 code, onto a different machine. You should now see it by next weekend. |