The weekly newsletter for Fed2 by ibgames

EARTHDATE: July 2, 2006

Official News - page 2

NOT ONE, BUT TWO NEW BUILDS

New in today are two new infrastructure builds for planet-owners: the first two education builds, schools and agricultural colleges.

Schools are the basic education facility, the backbone of the whole system, teaching children the basic literacy and numeracy they need and ensuring that future citizens are educated up to a minimum level.

Schools are another of those builds that don't actually do anything on their own, but are necessary for other things. You will need to build schools before you can promote: one school per level is required before your planet's economy can advance (your planet cannot move to resource level unless it has at least two schools, to industrial level without three schools, etc). Schools used for these purposes will be allocated as general schools.

In addition, you need schools to build higher education facilities. Schools used for this will be allocated as college feeders. Most of the higher education facilities will require four schools (the exception is the biological research lab, which has special requirements).

You can build a school at any time, and the command is 'BUILD SCHOOL'. The details of this build can be found in the Idiot's Guide.

An Agricultural College provides the agricultural specialists needed to improve the productivity of the agricultural sector. In practical terms, it gives a one-off boost in efficiency to the production of all agricultural commodities, increasing them by 8%.

You can only build one agricultural college, and it needs at least four schools to sustain its intake of students. It can be built at agri or resource levels, and it ceases to have any effect at technological level. The command is 'BUILD AGRICOLLEGE'. Read about it in the Idiot's Guide.


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