IDIOT'S GUIDE TO FED2 - PLANETARY CONSTRUCTION

ADDING MORE PLANETS TO YOUR SYSTEM

When you promote to Mogul, you are allowed to add a second planet to your system. It's not obligatory, you can stay with just one planet if you prefer, but if you do decide to expand your system, you can add the second planet at any time after you promote. However, even if you are very keen and have done all the design work well in advance, please don't send in the files for the second planet until after you have promoted to Mogul.

A few ranks later, at Gengineer, you can add another planet to act as your biological asteroid.

To add another planet to your system, you design the new planet just like you did the first one, or use the ground map from one of the stock planets (you don't need the stock space map since you already have some space in your system - more about that in a moment). The new planet should have an exchange, and it can also have a hospital/insurance office, although if players die anywhere in your system they will always be transported to the hospital that is on the planet that is loaded last.

You need to amend your space map, adding an orbit location for the new world somewhere on the map, and then add that orbit location number to the map information for the new planet map. When adding the orbit to your space map, you are advised to put it reasonably close to your first planet. Right now, all the commands to control a planet's economy have to be used on the actual planet, so you're going to spend a lot of your time commuting between the two. Remember to set the space property on the new orbit location.

Don't forget to check over the rest of the space locations, to make sure that mention of the new planet and its location is made somewhere - otherwise players won't be able to find it easily!

Adding a new planet to your system means you will need an increase in your location allowance. Moguls can have an extra 50 locations, bringing your total to 130. In addition, you can purchase a further 30 per planet by paying two slithy toves for each of your planets (in other words, 60 extras for 4 slithies) which means you can have a total of 190 locations in your system.

Gengineers get a further 50 locations, bringing the total to 180, and can purchase 30 extras for each of the three planets in the system (90 extras for 6 slithies) bringing the total to 270.

When you're ready, send in the space map and the new planet files to feedback@ibgames.net, giving the system name, the new planet name (which obviously must be different from the original planet) and your character name.


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