IDIOT'S GUIDE TO FED2
PLANETARY CONSTRUCTION
ADDING MORE PLANETS TO YOUR SYSTEM
When you promote to Mogul, you are allowed to add a second planet to your system. It's not obligatory, you can stay with just one planet if you prefer, but if you do decide to expand your system, you can add the second planet at any time after you promote. A few ranks later, at Gengineer, you can add another planet to act as your biological asteroid. Plutocrats get a fourth agri planet and can then buy more planets by paying us some slithy toves.
Auto-linking a New Planet
You can use the ‘COLONIZE’ command to auto-link the second, third and fourth planet, and it will appear in the game at the next reset.
The command is ‘COLONIZE PLANET planetname TYPE planettype’ where planetname is what you want to call the new planet, and planettype is which of the stock planets you want to use: water, fire, ice, habitat, rock or my favourite, candy.
For example: colonize planet new world 2 type fire.
The planet name must be unique, up to 32 characters long, and can contain spaces. It can contain letters and numbers but must start with a letter. So World Number 2 would be fine, but 2nd World would not. No punctuation or other symbols, and none of the reserved words: system, planet or type.
This command will only work if your space map confirms to the template used for the stock star systems: the interstellar link must be in location 460, and the location for the new planet’s orbit must be empty. For a second planet, that’s 461 and for a third it’s 397. If your space map doesn’t match these requirements, you will have to make your own map as explained below.
Plutocrat Planets
Plutocrats can get a fourth agri planet when you form your cartel - and can also purchase more planets which can be either agri or bio, for the cost of some slithy toves:
Fifth planet – 4 slithy toves
Sixth planet – 10 slithy toves
Seventh planet – 20 slithy toves
Eighth planet – 40 slithy toves
The fifth and subsequent planets have to be linked manually, so you will need to create the files using the workbench (see below).
If there's some reason you cannot use the Workbench at all, because you don't have a Windows or Mac computer, or you are partially sighted or blind and cannot use this kind of software, then you can ask us to do the work for you. Email feedback@ibgames.com and ask for details.
Adding a New Planet Manually
If you can’t use the auto-link command because you designed your system from scratch, then to add another planet to your system, you design the new planet just like you did the first one. The new planet should have an exchange, and it can also have a hospital/insurance office, although if players die anywhere in your system they will always be transported to the hospital that is on the planet that is loaded last.
You need to amend your space map, adding an orbit location for the new world somewhere on the map, and then add that orbit location number to the map information for the new planet map. When adding the orbit to your space map, you are advised to put it reasonably close to your first planet. Even though you can use the remote trading controls to fiddle with your planets' economies, you are still going to spend a lot of your time commuting between the two. Remember to set the space property on the new orbit location.
Don't forget to add movement links both ways from the new orbit location, and check over the rest of the space locations to make sure that mention of the new planet and its location is made somewhere - otherwise players won't be able to find it easily!
If you want to add a new stock planet to your system then you can follow the step-by-step guide on the website at http://www.ibgames.net/fed2/workbench/stock/index.html.
Increasing Your Location Allowance
Adding a new planet to your system means you will need an increase in your location allowance:
- Moguls can have an extra 50 locations, bringing your total to 130. In addition, you can purchase a further 30 per planet by paying two slithy toves for each of your planets (in other words, 60 extras for 4 slithies) which means you can have a total of 190 locations in your system.
- Gengineers get a further 50 locations, bringing the total to 180, and can purchase 30 extras for each of the three planets in the system (90 extras for 6 slithies) bringing the total to 270.
- Plutocrats get an addition 50 locations to go with the new fourth planet, giving a total to 230, and can purchase 30 extra for each of the four planets (120 extra for 8 slithies) bringing the total to 350.
Yes, that's complicated, so here's a table to make it easier to follow:
Rank |
Basic loc allowance |
Extra locs bought with 2 slithy toves per planet |
Max possible locations at this rank |
Founder/Engineer |
50 |
30 |
80 |
Mogul |
130 |
30 per planet = 60 |
190 |
Gengineer |
180 |
30 per planet = 90 |
270 |
Plutocrat |
230 |
30 per planet = 120 |
350 |
When you're ready, send in the space map and the new planet files to feedback@ibgames.com, giving the system name, the new planet name (which obviously must be different from the original planet) and your character name.