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IDIOT'S GUIDE TO FED2 - PLANETARY ECONOMIESYOUR PLANET DISPLAYSIf you look at the planet display for the planet that you own, using the 'DI PLANET planetname' command, you also see the planet's treasury:
The heart of your planetary economy is the exchange. When your planet is first linked into the game, exchange data is generated - which commodities the planet produces, which it consumes and so on. This is based around the economic development level of your planet (agricultural when it is first linked into the game) with a strong element of randomness thrown in. You can get a list showing the status of every commodity with 'DI EXCHANGE' or you can get one of the commodity groups with 'DI EXCHANGE commoditygroup' (the economic commodity groups are agri, resource, ind, tech, biological and leisure, and the secondary commodity groups are bulk, consumer, defence, energy and sea). You need to be somewhere on your planet for these commands to work. The display looks something like this:
This shows the exchange base price for the commodity, the spread, which is the difference between buying and selling prices, the stock the planet currently has, and the minimum and maximum levels that you want the exchange to maintain for the commodity if it can. You can see the details of your planet's native production and consumption with 'DI PRODUCTION commoditygroup', which gives something like this:
This command also works with the secondary commodity groups. Each exchange cycle, the population of your planet will produce and consume the specified amount. These values are set when your exchange is configured, but they will change as you do such things as building infrastructure. (The length of an exchange cycle will vary depending on a number of factors, including whether you are logged on or not.) The number in brackets is the production minus the consumption. If it's a negative number it means the planet consumes more than it produces of that particular commodity, which means you will end up with a deficit unless you make arrangements to get the commodity shipped in. When Merchants sell goods to your exchange, half of what they sell gets added to the stock, the other half is eaten up by the population right away. There are several things that will increase the efficiency of a commodity. Some infrastructure builds increases the efficiency of commodities in certain groups, and building up your merchant fleet will also boost the efficiency. If a commodity's efficiency is greater than 100%, it means that over time the exchange is going to produce more of that item - it simply speeds up the production line. It doesn't have any effect on the actual production points. You can check up on the factories on your planet and find out whether the owner has directed the output to the exchange or to a depot, with the command 'OUTPUT'. This lists all of the factories and tells you the output destination. For more detail, 'DI FACTORIES' also tells you the status of the factories - whether they are running or not - and the efficiency levels.
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