|
IDIOT'S GUIDE TO FED2 - OBJECTS AND MOBILESFINDING AND USING OBJECTSScattered around Federation DataSpace are various objects. These show up at the end of the description when you walk into a room, or type 'LOOK' or 'GLANCE'.
The tree in the last line is an object. You can look closely at it with 'EXAMINE objectname'. This will give you the object's description. For example, examining the tree tells you:
There are two types of object: objects you can pick up and carry around with you in your inventory, and objects that are fixed in place - such as the tree in the above example, signposts, posters, and so on. Objects that you can pick up may not be simply lying on the ground - they may appear when you do something else. Usually there will be an inexhaustible supply of them, so just because one player has one, it doesn't mean other players cannot also have one too. Dork cannot corner the market in a particular valuable item in order to stop Newbod from using it! This means that you may end up with more than one object with the same name in your inventory, or more than one in the same location. When you try to do anything with an object - examine it, drop it and so on - the game will look for things in your inventory first, and then things on the ground, and it will stop with the first one it finds. If an object is just lying around, then to pick it up use 'GET objectname'. This places it in your inventory, which you can look at with 'I'. You can get rid of the object again with 'DROP objectname'. However, this may not just leave the item on the ground; dropping it might have some unforeseen effect. Many objects vanish if dropped, which is just as well since the Galactic Administration takes a dim view of littering. You can give objects to another player with 'GIVE playername objectname', for example 'give newbod top hat'. Most objects will remain in your inventory - even if you leave the game. Come back to Fed and the object will still be there, even if the game resets. There are a few exceptions to this; some objects (such as perishable items of food) can be marked as non-persistent which means they will be deleted at reset. Objects dumped on the ground and left lying around as litter will be tidied up at the reset. There is no limit to the number of objects you can tote around with you; however, the weight of the objects will put a limit on what you can pick up. Your strength determines your carrying capacity. You can carry one third of your strength, so if your strength is 35, you can carry objects weighing 11 units. Objects all weigh at least 1, but may weigh more depending on what they are - obviously you will be able to carry fewer elephants than you can feathers! If you own more clutter than you can carry, you can dump the things you want to keep for a rainy day in your ship. Spaceships come equipped with a storage locker which will hold up to 50 items, regardless of weight. 'STASH objectname' puts something into your locker, and 'RETRIEVE objectname' gets it back out, provided you can carry it - if it will put you over your weight limit, it stays in the locker. You can look at what's in the locker with 'DISPLAY LOCKER'. You have to be in your ship to do all of these things. Persistent objects will stay in your locker forever; non-persistent objects will vanish at reset. If you sell your ship, the locker and its contents get transferred to the new ship. What else can you do with objects? Well obviously, you cannot pick up a fixed object, although something odd might happen if you try. But you may be able to do something else with it. For example, if you see a lever, you may be able to pull it. Buttons are made to be pressed. You can open an umbrella or a box; use a hanky, ride a bicycle, read a book... just try what seems natural. The object's description may give you a clue as to what you can do with it. When in doubt, try 'USE objectname' - even if that doesn't actually do anything useful, it may give a hint about how the object can be used. The Idiot's Guide - online index |